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How To Upload Levels On Mario Maker 3ds

Title Screen

Super Mario Maker for Nintendo 3DS

Developer: Nintendo
Publisher: Nintendo
Platform: Nintendo 3DS
Released internationally: December two, 2016
Released in JP: December ane, 2016
Released in AU: December 3, 2016
Released in KR: Baronial three, 2017


GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.


Super Mario Maker for Nintendo 3DS is an impressive port of the Wii U game, though it'south missing the ability to upload your own levels (but you could play Wii U ones online bafflingly), with the game challenge: "to have a bigger focus on building smaller communities." Which is to say; "Go outside, and share some levels via StreetPass!". Not to mention; the Wii U levels you can play tin but be institute via "shuffling" a bunch of random ones in batches, with no "search past ID" feature in sight. Which is to say; "Nosotros detest you!". Considering the sequel reinstated the online level uploading functionality and ID-searching feature missing from this port, we think Nintendo learned their lesson...probably.

Hmmm...

To do:
There are 28 unused claiming mode levels and 116 unused "auto" levels, the latter of which are all/mostly player-uploaded levels from the Wii U game. i, 2, 3, iv

Contents

  • i Unused Power-Ups
    • 1.one Super Mario Bros.
      • 1.one.1 Mystery Mushroom
      • ane.one.2 Big Mario
        • 1.1.2.1 Modern Mario
  • 2 Removed Costumes
  • iii Unused Graphics
    • 3.one General
      • 3.1.1 Placeholder Mario Sprites
    • iii.two Super Mario Bros.
      • three.two.1 Locked Door
      • iii.2.2 Lakitu's Cloud
      • 3.ii.3 Checkpoint Flag
    • iii.3 Super Mario Bros. 3
      • iii.3.1 Locked Door
      • 3.3.2 Lakitu'southward Deject
      • 3.3.3 Bill Blasters
      • 3.3.4 Checkpoint Flag
    • 3.4 Super Mario World
      • three.4.1 Locked Door
      • 3.4.2 Lakitu'southward Cloud
      • 3.4.iii Bull'due south-Heart Blaster
      • iii.4.iv Checkpoint Flag
    • iii.5 New Super Mario Bros. U
      • 3.v.1 E3 2014 Ground Theme Groundwork
      • iii.v.ii Difficult Block
  • iv Possible Debug Bill of fare Text

Unused Power-Ups

Super Mario Bros.

Mystery Mushroom

MarioMaker-3DS-Coshroom.png

Even though the Mystery Mushroom was "officially" removed from this port, the item is nevertheless obtainable in versions prior to 1.03 using a couple of overlooked methods:

  • A big Magikoopa tin can still randomly plow a Brick Cake into one using his magic attacks.
  • One will announced in the Make mode if the user places a Weird Mushroom in a ? Block (in the Super Mario Bros.-style), then switches the way to any other style, runs several screens away, restores the style back to SMB, and returns.

Both of these methods of obtaining the Mystery Mushroom were patched in version 1.03, just the power-upwards still remains (generally) functional if hacked into a level.

MarioMaker-3DS-Mystery Mushroom.png

When a Mystery Mushroom is nerveless, Mario turns modest but retains all of the abilities of Super Mario (can break brick blocks, can crouch [MarioMaker-3DS-SMB1Crouch.png], Fire Bloom combined with Super Mushroom will appear as a Fire Flower, etc.). When Mario gets striking in this form, a Super Mushroom flies off of him, likely a remnant of the blitheness of the currently-worn costume flying off that appeared when getting hit in the Costume Mario form in the Wii U version.

Large Mario

Along with the Mystery Mushroom, some other Amiibo functionality, the 8-bit "Big Mario" power-upwards was also removed. Although the Big Mushroom entity itself and the Modern Mario variation of the power-up state practise not exist within the game's code, the Classic Mario state still remains in the 3DS port, however, functioning exactly how it did in the Wii U version.

Mario Country Modifier: Large Mario
D3000000 30000000 20F90F78 00000008 217B8BE8 00000008 217B8C00 00000008 217BA148 00000008 217BA1EC 00000008 217BBE68 00000008 D2000000 00000000
Modern Mario

MarioMaker-3DS-SMB1ModernMario.png

A single sprite exists for the modern colorization of Mario. Its original filename M1_Player_MegaMario2Mdl indicates that it is a leftover of the Big Mushroom power-upwards from the Wii U game.

Removed Costumes

The Nintendo 3DS version of Super Mario Maker has an unused Amiibo table in /Mush/BossCharaMarioTable.byaml . Equally the Mystery Mushroom was put on the chopping block this time around, this table of Costume Mario forms consecutively goes unused also. Peculiarly, it non just lists the "Gold Retriever" costume from the original game, but it also lists three boosted costumes representing Rayman, Roy and Ryu, the latter ii having received Amiibo figures some time before the game's release. Additionally, the tabular array was not removed in subsequent updates.

          GoldenRetri  RayMan Roy  Ryu        

Unused Graphics

General

Placeholder Mario Sprites

Hmmm...

To practice:
There are more than placeholder sprites in the SMB3 Mario files, specifically for the look sprites.

Amidst the graphics for the unlike Mario forms exists some utterly bizarre placeholder graphics for sprites that accept the course of sprites from other, completely unrelated contexts.

Super Mario Maker 3DS dead.0 M1 Player SpMario.png

The file dead.0 from M1_Player_SpMarioMdl , M1_Player_MegaMarioMdl , and MW_Player_FireMarioMdl contains a stomped Red Embankment Koopa from the Super Mario World style.

Super Mario Maker 3DS SpMario jump.1 and 2.png

The files jump.1 and jump.2 from M1_Player_SpMarioMdl and M1_Player_MegaMarioMdl contain 2 sprites of the Trampoline also from the Super Mario Globe style.

SMM 3DS SpMario fire.1.png

The file burn down.i from M1_Player_MarioMdl , M1_Player_SpMarioMdl , and M1_Player_MegaMarioMdl is, fittingly, a fireball graphic used for the Fire Bar in the Super Mario Earth style.

SMM 3DS Skinny Mario fire.1.png

The file fire.i from M1_Player_SlimMarioMdl . It's Bowser, once again from the Super Mario Earth style, breathing a fireball.

Super Mario Bros.

Locked Door

Unused Used
SMM3DS Unused Locked Door SMB.png SMM3DS Final Locked Door SMB.png

An unused version of the Super Mario Bros. iteration of a Locked Door. It has no unlock-specific door graphic and the lock stays on the door fifty-fifty when opened. Instead of using a unique design, the graphics are simply a minor edit of the original door, suggesting this was made very early on in the Locked Door's development.

Lakitu's Deject

Unused Used
SMM3DS Unused Lakitu Cloud SMB.png SMM3DS Final Lakitu Cloud SMB.png

An unused version of the Super Mario Bros. iteration of Lakitu'due south Deject. The graphics seem to be from an early version of Super Mario Maker, as the exclamation marker icon uses its sprite seen in the original game'due south Game Awards trailer. The cloud itself is based off Lakitu'south Cloud from the original Super Mario Bros., every bit it has a slimmer design than the final.

(Source: Original TCRF research)

Checkpoint Flag

SMM3DS Activated Checkpoint Swing SMB.png

Unused graphics for the activated checkpoint flag swinging in the SMB manner. In the final game, the unactivated flag is used.

(Source: Original TCRF research)

Super Mario Bros. 3

Locked Door

Unused Used
SMM3DS Unused Locked Door SMB3.png SMM3DS Used Locked Door SMB3.png

Super Mario Bros. 3's iteration of the early Locked Door sprites, sharing the same traits as the Super Mario Bros. version.

Lakitu's Deject

Unused Used
SMM3DS Unused Lakitu Cloud SMB3.png SMM3DS Final Lakitu Cloud SMB3.png

Likewise, Lakitu's Cloud has earlier graphics for the Super Mario Bros. three style.

(Source: Original TCRF enquiry)

Pecker Blasters

Unused Used
SMM3DS Unused Bill Blasters SMB3.png SMM3DS Used Bill Blasters SMB3.png

An unused version of Super Mario Bros. 3's Neb Blasters. Like with Lakitu'southward Cloud, the graphics seem to be from an early version of Super Mario Maker, equally the exclamation mark icon uses its sprite seen in the original game's Game Awards trailer, and both Blasters use a more NES-like color palette compared to the terminal sprite.

Checkpoint Flag

SMM3DS Activated Checkpoint Swing SMB3.png

Unused graphics for the activated Checkpoint Flag swinging in the Super Mario Bros. iii' style.

(Source: Original TCRF research)

Super Mario World

Locked Door

Unused Used
SMM3DS Unused Locked Door SMW.png SMM3DS Used Locked Door SMW.png

Are you starting to discover a pattern here?

Lakitu's Cloud

Unused Used
SMM3DS Unused Lakitu Cloud SMW.png SMM3DS Final Lakitu Cloud SMW.png

All the same another unused iteration of Lakitu's Cloud. Interestingly, this uses the shape of Lakitu's Cloud from Super Mario Bros. and Super Mario Bros. 3, despite the final game using (mostly) the same graphics used in the original Super Mario World. The color palette used for these graphics is likewise identical to the original game.

(Source: Original TCRF research)

Balderdash'due south-Center Blaster

Unused Used
SMM3DS Unused Red Bill Blaster SMW.png SMM3DS Used Red Bill Blaster SMW.png

An unused version of Super Mario World'southward Bull'due south-Eye Blasters. It has a darker colour scheme and uses the same exclamation mark icon as the Blasters from Super Mario Bros. 3.

Checkpoint Flag

SMM3DS Activated Checkpoint Swing SMW.png

Unused graphics for the activated checkpoint flag swinging in the Super Mario Globe style.

(Source: Original TCRF inquiry)

New Super Mario Bros. U

E3 2014 Basis Theme Background

SMM3DS NSMBU E3 Background.png

Curiously, the background for the footing theme from early on builds of the Wii U version is leftover in this version, downscaled to fit the 3DS's lower resolution. This could indicate that Super Mario Maker for Nintendo 3DS was being adult at the aforementioned time as the original game, or this early background was used for testing purposes.

This can exist found in the files in the following folder: RomFS>Model>WU_DV_plain

Hard Block

Hardblock-SMM3DS.png

An unused duplicate of the NSMBU version of the Difficult Block. This is unused because the game loads the paradigm from the tileset and not from divide .SZS files. The interesting part about this specific graphic is that this file also appeared in the Wii U version (albeit at that game'southward higher resolution), which means that this may accept just been carried over every bit a result of the conversion process. The other interesting function is that this image has a resolution of 32x32 while in the final, it's 16x16. The same goes for the Wii U version; the original paradigm is 64x64, while the unused file is 128x128.

Title Credit State UNLOCK State Class In GAME OVER STATE UNNAMED Course Bot Base Course Course Play Init System World Clear State Form World State INIT Salve STATE SAVE PROGRESS Land Tutorial Edit Tutorial Play Intro Tutorial State Challenge Clear Class PlayEdit GAME ENDING DEMO Country Init Global Data COURSE CLEAR CHECK STATE 100 Mario Articulate Mario Challange Map State 100 Mario Credits Mario Challange Map Clear State        

Present at first 62EABC in the game'south executable (code.bin) file is text for what appears to a debug menu.

Source: https://tcrf.net/Super_Mario_Maker_for_Nintendo_3DS

Posted by: hoglundarither.blogspot.com

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