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How To Paint Shiny Leather In Photoshop Cs6

There'a an older reply which covers a office of it, but I take an alternative and a little to add, as well.

At first the noise: Information technology'south something that cannot be skipped. The needed edits would explode the dissonance to intolerable level. It cannot be removed from all of your existing paradigm with noise removal tools because the face and the background would lose details, too.

I defeated the noise by applying Redfield Perfectum smoothing filter to a copy of the whole image.

I made with the original image a selection (=no easy way, at present and almost always information technology's a tedious clipping path or lasso job for skillful results) that was used to copy the cloth from the smoothed paradigm. Now I have the smoothed material equally a split up layer over the original image. The edges of the cloth follow the original cloth edges, they are not rounded.

enter image description here

The smoothed cloth layer has depression contrast and it has shading which is typical to fabric. A glossy plastic need more dissimilarity and more complex light and shadow alternation. Plastic Wrap filter solitary doesn't make it when the stating point is this flat, but information technology can be helped. The result will exist - not leather, merely plastic.

The brightness distribution needs remapping to college contrast and some fractional calibration inversions. There's no room to make it in a single phase due the depression contrast, but it works by applying Curves ii times. I used Image > Adjustments > Curves, simply a pro manner would exist to insert 2 adjustment layers or a gradient map layer.

The starting time Curves:

enter image description here

There'southward enough of stray bright pixels. They are all turned to black by dropping the bend downwardly above nearly 45% brightness.

At present the histogram is wide enough to make possible to apply 2nd Curves for partial scale inversion. Annotation: The layer must exist desaturated before this to avoid baroque colors!

The 2nd Curves:

enter image description here

Plastic Wrap filter has now rich enough prototype to generate some finely smoothed simply all the same complex glossiness:

enter image description here

I guess y'all want however some aligning considering the original was nearly solid blackness. It can be darkened with curves, but inserting an alpha aqueduct is not possible.

The darkened result:

enter image description here

At present it'southward made with adjustment layer (with the "next layer only -switch" =ON) because the consequence depends strongly on the used bend. Yous may want to search for the all-time aligning.

This is not leather. Plastic Wrap filter cannot create leather texture. In that location's in a comment a suggestion to warp and shade leather texture image to apparently the aforementioned 3D course or to adjust an existing leather cloth image to this photo. I judge those methods are the only possibilities to get every bit good leather equally the plastic fabricated by using Plastic Wrap filter.

Source: https://graphicdesign.stackexchange.com/questions/144590/how-to-convert-any-fabric-to-look-like-leather-latex

Posted by: hoglundarither.blogspot.com

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