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Is There An "Object Paint" In Maya

To paint on NURBS or polygonal objects, you must first make the objects paintable. When you lot paint directly on a paintable object, Paint Furnishings creates a curve on the surface along the stroke path and attaches the stroke and new brush to it. When you translate the object, the stroke moves with it. You tin can offset the brush from the surface.

Every bit you pigment, the stroke does non leave the surface unless yous paint over another object that is paintable. If y'all practice paint across some other paintable object during the stroke, the stroke volition go along on the other object, bridging the ii objects.

Note: You can paint only on NURBS or polygon objects.

Notes:

  • Considering the stroke attempts to stay on the surface, the result may be unexpected. For example, suppose you lot take a sphere intersecting a airplane. If y'all start painting on the sphere, in one case the brush leaves the sphere, it looks for another surface to continue on, the airplane in this case. However, if you first to paint on the plane, the brush never leaves the surface, and then the stroke doesn't continue on the sphere.

  • When yous paint beyond the joined edges of a surface (for case, the center line on a face up created by duplicating one-half the face up and attaching it to the kickoff one-half), your brush stroke may announced to "leak" through the bring together. To remedy this, make the surface periodic in U and V.
  • Depending on the stroke yous employ and the effect you want, consider flipping the tube management to be along the path or along the normal (perpendicular to the path). For information, meet Flip Tube Management.
  • Duplicating objects with strokes does not duplicate the strokes.

To paint on objects

  1. Select the NURBS or polygon object(south) yous desire to paint on. If you are in the scene painting view, Ctrl-click (Windows and Linux) or Control-click (Mac OS X) on an object to select information technology.
  2. In the Modeling carte prepare, select Generate > Make Paintable .

    Notes:

    • When you select Make Paintable, only the currently selected objects are paintable. Any objects previously made paintable get unpaintable.
    • When you lot save and retrieve the scene, whatever paintable objects become unpaintable. To paint on these objects, you must make them paintable again after retrieving.
  3. Select Generate > Paint on Paintable Objects .

    Note: If at that place are no paintable objects in the scene, your strokes will lie on the grid plane of the perspective view.

  4. In the Content Browser (Generate > Get Brush), or on a shelf, click the castor preset you want to pigment with.
  5. Change stroke settings, if necessary ( Generate > Paint Effects Tool > ). For data on these settings, encounter Paint Effects Tool Options.
  6. Modify brush attributes, if necessary ( Generate > Template Brush Settings > ). For information on these attributes, run into Pigment Furnishings Brush Settings.

    Tips:

    • You lot can use hotkeys on the canvas to interactively modify the Global Scale (set ModifyUpperRadius, default hotkey, b), the Brush Width only (set ModifyLowerRadius), and Stroke Showtime (set up ModifyDisplacement, default hotkey, k) under Castor Tools in the Hotkey Editor. For information on other Paint Furnishings hotkeys, see Apply default Pigment Effects hotkeys in Fix to use Paint Effects.
    • You can ready a hotkey to reverse the surface normal when y'all paint strokes on mirrored surfaces. For details, run across Reverse surface normals on painted objects.
  7. In either the scene view or the scene painting view, elevate across the plane.

    For information on the scene painting view, see Change object shading in the scene painting view. For information on working in the scene painting view, see Automatically paint multiple strokes on a surface.

    Tip: To paint on the grid plane of the perspective view after painting on objects, in the scene view, deselect all objects by clicking anywhere on the scene that is not an object, and so select Generate > Make Paintable .

Source: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/Maya-CharEffEnvBuild/files/GUID-B5146071-05E2-4819-BBFA-F533E9AE6CF6-htm.html#:~:text=Select%20Generate%20%3E%20Paint%20on%20Paintable,you%20want%20to%20paint%20with.

Posted by: hoglundarither.blogspot.com

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